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Flutter Debug On Ios Device



If the iOS device and Mac are not connected to the same LAN, or iPhone/iPad is located miles away from the programmer's computer, the remote iOS debug feature becomes unavailable. Before you start, make sure that you use Xcode 9.0 or later, macOS 10.12.4 or later, and iOS 11.0 or later. The Dart debug pane with two breakpoints set in `lib/main.dart` The Android debug pane with one breakpoint set in `GeneratedPluginRegistrant.java`. Toggle between the debuggers by clicking the appropriate debugger in the Debug pane's banner. Debugging with Xcode (iOS) In order to debug OEM iOS code, you need an app that contains OEM iOS code. Devoncarew added tool platform-ios labels on Jun 1, 2018 devoncarew changed the title Wireless Debugging does not work with Android Studio fluttertools doesn't support the wireless debugging style connections for iOS devices (for flutter run) on Jun 1, 2018 devoncarew added this to the No milestone necessary milestone on Jun 1, 2018.

  1. Flutter Debug On Ios Device Android
  2. Flutter Debug Banner
  3. Ios Debug On Device

When I first started working with Flutter, I was surprised to find that it has no built-in tooling to debug network requests. While it does provide a solid debugging experience via Flutter DevTools, inspecting network requests isn't part of the package.

As developers living in an age where apps that connect to the internet are the norm, being able to debug network requests is a necessity.

So what are my options?

While the Flutter team is planning to add a network profiler to DevTools, there is no release date in sight. In the meantime, here are four tools that will allow you to debug network requests in Flutter:

Option 1: Old Fashioned Logging

Use the logs package to write network requests directly to Flutter DevTools' logging view or to your system console. This is by far the most primitive method, but also the easiest to setup.

Getting Started with logs
  1. Install the logs package
  2. Enable HTTP Logging in your Flutter app

Once you've added the above code to your app, open Flutter DevTools, and check out the 'Logging' view. Here's what you'll see when HTTP requests are made:

As you can see, this is very raw and NOT easy to ready. I don't know about you, but I'm ready for another option!

Rating: 2 / 5
  • (+) Quick to setup.
  • (+) Access to the full, raw output.
  • (-) Raw output isn't friendly to read… at all 🤯.
Debug chrome ios
Option 2: Use Alice

Alice is an HTTP Inspector for Flutter. It's heavily inspired by the Chuck tool for Android.

The most interesting thing about Alice is that you view its interface directly in your app. There isn't a desktop application or a separate console to view requests. Every HTTP request is logged and displayed through a UI that's available from within your Flutter app.

Getting Started with Alice

For installation and usage instructions, please see the official docs as they will always be the most up-to0date. There's also a fantastic article that does an in-depth review of how to use Alice in your app.

Rating: 3 / 5 stars
  • (+) Highly configurable.
  • (+) Works with all of the major Dart HTTP packages.
  • (+) All the information you'd need when debugging an HTTP request/response.
  • Setup isn't trivial, but not difficult.
  • (-) The interface can only be viewed from within your app, which may be undesirable.
Option 3: Use Flipper

Flipper is a desktop app from Facebook that allows you to debug iOS and Android apps. Much like you'd see in REST clients like Postman and Insomnia, network requests are broken down into their parts making it super simple to see headers, status, method, etc.

Stronghold 3 economic campaign. In addition to being able to debug your network requests, there are some really awesome plugins for viewing Shared Preferences, SQLite databases, Redux stores and more.

Flipper is officially supported only on macOS at the moment but their Github page mentions that it can be used on Windows and Linux as well.
Getting Started with Flipper
  1. Install the flutter_flipperkit package
Installation Notes
  • After you've followed the flutter_flipperkit installation instructions, make sure to stop and start your app as changes made to main.dart will not take effect through hot reload.

  • If you've modified your Podfile and are planning on running your app on an iOS Emulator, you may see a message like Running Pod Install after you start your app. This can take a very long time. In my case, it took over 20 minutes. The unfortunate thing is that the long wait time makes it seem that the process may have hung, but in actuality, no progress is displayed as mentioned in this Github issue. That said, take a break and give it time to do its thing.

  • If you run into the error The 'Pods-Runner' target has transitive dependencies that include statically linked binaries when the Pod install process is running, try the workaround mentioned here.

Once you've installed the package and instrumented your app, launch the Flipper desktop app and trigger some network requests.

Here's a preview of what you'll see:

Rating: 3.5 / 5
  • (+) All-in-one application for debugging network requests in Flutter, viewing logs and crash reports for both iOS and Android.
  • (+) Network inspector feels similar to Insomnia or Postman, which is a good thing ❤️.
  • (+) Extensible via plugins — view your SQLite Database, Shared Preferences and more!
  • Officially supported on macOS only at the moment, but still works on Windows/Linux.
  • (-) Doesn't work on physical devices…yet.
  • (-) Requires external dependencies that really slow down the build time of your application.
The best from the Flutter-verse in 3 minutes or less? Join Snacks!Delivered twice monthly. No link walls. No spam. EVER.
Option 4: Use a Debugging Proxy

For this article, I'll focus on one of the most popular debugging proxy applications available: Charles.

Charles is available for macOS, Windows, and Linux. There's a 30-day free trial — after the trial, it's $50 for a license. If you're looking for a free option, check out Fiddler (cross-platform) or Proxyman (macOS).

Wait…what's a proxy?

For our purposes, a proxy is basically an intermediary that sits between your Flutter app and the internet. Using Charles as an example, your Flutter application will be configured to use Charles, the HTTP proxy, to connect to the internet (or your local dev server). By doing so, Charles can then record any traffic between your app and the internet and allow you to inspect it.

Getting Started with Charles
  1. Download Charles
  2. Install Charles
When you first install Charles, it will ask you if you'd like it to autoconfigure itself. I highly recommend NOT doing this as it will configure your system to proxy through Charles for ALL incoming and outgoing connections. Only do this if you know what you're getting yourself into 🤪.
Getting Charles to work with Flutter

Currently, Flutter does not use the system-level proxy, so if you've configured your system to use Charles as its proxy, you won't see any requests logged.

The good news is that you can work around this issue by manually configuring Flutter's HTTP client to use Charles as its proxy. Depending on which HTTP client you're using, the steps will be slightly different. In this article I'll cover the following:

  • Dart's HttpClient class
  • The http package
I'm using HttpClient
I'm using the http package

Configuring Charles to work with the http package is nearly identical to configuring it for HttpClient:

Flutter Debug On Ios Device Android

  1. Configure a new instance of HttpClient to point to your proxy as shown above.
  2. Instantiate a new instance of http.IOClient with the instance of HttpClient that you've just created.

IOClient gives you the same interface to make requests as the canonical http example.

I'm using Dio

Notes on SSL Proxying

Debug my device
  • If your app is connecting to a server running SSL, you'll need to set up SSL Proxying in Charles. The first step is to install Charles' root certificates. Check out this link for instructions on how to do so depending on how you're connecting to Charles (iOS Device, iOS Simulator, etc.).

  • Once you've installed the necessary certificates and Charles is logging your requests, you may see the following error when viewing one of your requests: 'SSL Proxying not enabled for this host: enable in Proxy Settings, SSL locations.' To fix this, just right-click on the request and select 'Enable SSL Proxying' from the menu and you should be good!

Rating: 4 / 5 stars
  • (+) Everything you want to know about any network request made to or from your app (or any other application connecting to the Internet!).
  • (+) Extensive network-related capabilities that go beyond the scope of this article.
  • Charles isn't free but if you're doing a lot of work where debugging network requests is important to you, it's well worth the license fee. Regarding free options, I haven't tried Fiddler, but I can say that for macOS, Proxyman is nearly equal to Charles in capability and a better user interface, IMO.
  • Setup isn't trivial, but not overly difficult. It only gets nasty if your local application is running SSL.
Conclusion

While it all comes down to personal preference, my opinion is that using a Debugging Proxy is the best available option to debug network requests in Flutter. Here's why:

  1. Charles, Proxyman, and Fiddler are all separate desktop applications that connect to your app and not embedded within it. This is my biggest gripe with Alice. While Alice gives you what you need, the last thing I want to be doing is viewing HTTP request data on a small screen.
  2. Each of the aforementioned applications breaks down requests into consumable chunks unlike the logs package, which simply outputs everything to the console without any formatting.
  3. While Flipper is more robust in that it can do more than just log network requests, the installation of external dependencies adds time and friction to the build process that ruins an otherwise great experience.

What's your preferred method of debugging network requests in Flutter? Do you have a better way I didn't discuss here? Let us know in the comments!

August 24, 2016 by Kenneth Auchenberg

Update

The iOS Web debugger has been deprecated and we now recommend that you use the RemoteDebug iOS WebKit Adapter together with Visual Studio Code. To learn more, see this introductory guide to the RemoteDebug iOS WebKit Adapter.

Introduction

Debugging websites running on iOS devices is accessible only to a subset of developers. For example, using the Safari Web Inspector (Safari DevTools) requires an instance of desktop Safari which only is available for macOS users. Today, we're enabling mobile web developers to debug JavaScript running on their iOS devices directly from their editor with a new iOS Web Debugger for Visual Studio Code. This debug extension works on both Mac and Windows.

Our new iOS Web Debugger works quite similar to our Chrome debugger which we introduced back in February. Under the hood, it's the same debugger running inside VS Code, which is powered by our open-source vscode-chrome-debug-core library. To make the connection from our debugging library to the iOS device, we are leveraging two open-source projects, ios-webkit-debug-proxy and ios-webkit-debug-proxy-win32, that enables communication with the iOS devices over USB through the WebKit Remote Debugging Protocol. The protocol is compatible with the Chrome Debugging Protocol for the script debugging APIs, and this means our debugger works without additional mapping logic.

Enabling easy local development through emulated port forwarding

When developing websites running locally, it's a cumbersome process to enable mobile devices access your local development server, which usually is a HTTP server running on localhost. To make this easier, platforms like Android supports port-forwarding natively, but iOS doesn't support this.

So we found a way to emulate port forwarding by adding the option to start an instance of localtunnel, that behind the scenes creates HTTP tunnel from your local computer to the public internet for the specified tunnelPort property. This HTTP tunnel is then used by the iOS device to get access to your local development server, just as any other public website.

Flutter Debug Banner

Getting started

To get started, open the Extensions view (⇧⌘X (Windows, Linux Ctrl+Shift+X)). When the extension list appears, type 'ios' to filter the list and install the Debugger for iOS Web extension. You'll then create a launch-configuration file which we explain in detail in our README right here.

Supported features

In this release, we support the following features:

  • Setting breakpoints, including in source files when source maps are enabled
  • Stepping
  • Stack traces
  • The Locals pane
  • Debugging eval scripts, script tags, and scripts that are added dynamically
  • Watches
  • Console
  • Virtual port forwarding via HTTP tunnel from local computer.

Experimenting out in the open

Ios Debug On Device

Our new iOS Web Debugger is a public experiment and this means we are releasing it to the public to find out if integrated script debugging for iOS are valuable for developers, so please let us know what you think.

Voice changer with effects. If you have any issues or ideas for improvements, feel free to reach out to us on Twitter or on GitHub.

Kenneth Auchenberg, Program Manager, JavaScript Diagnostics





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